Triple

T20983416
Position Surface form Disambiguated ID Type / Status
Subject Shrine of Secrets E516825 entity
Predicate hasUIAccessPoint P81316 FINISHED
Object in-game store menu LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: in-game store menu | Statement: [Shrine of Secrets, hasUIAccessPoint, in-game store menu]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasUIAccessPoint
Context triple: [Shrine of Secrets, hasUIAccessPoint, in-game store menu]
  • A. hasAccessPointFrom chosen
    Indicates that an entity can be reached or entered from a specific access point.
  • B. hasHumanAccess
    Indicates that a human is able to access, use, or interact with the referenced entity or resource.
  • C. hasNearbyAccess
    Indicates that one entity has convenient, close-proximity access to another resource, service, or location.
  • D. hasAccessMethod
    Indicates that one entity uses or is associated with a particular method or mechanism for accessing another entity or resource.
  • E. hasAccessibleAccess
    Indicates that an entity provides a form of access that is usable and reachable under defined accessibility conditions or standards.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e0b4ffac148190bbade9f0eceb660b completed April 16, 2026, 10:07 a.m.
NER Named-entity recognition batch_69e6fbe1474c8190912b90da0973f99f completed April 21, 2026, 4:24 a.m.
PD Predicate disambiguation batch_69e5dbec80708190a49bccab7ff97e7b completed April 20, 2026, 7:55 a.m.
Created at: April 16, 2026, 1:48 p.m.