Triple

T20983363
Position Surface form Disambiguated ID Type / Status
Subject Kindred E516824 entity
Predicate instanceOf P0 FINISHED
Object Perk C18028 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: Perk
Context triple: [Kindred, instanceOf, Perk]
  • A. Teachable perk
    A Teachable perk is a transferable ability or bonus that, once learned by one character, can be unlocked and used by other characters within the same system or game.
  • B. survivor perk
    A survivor perk is a special ability or trait that enhances a character’s chances of enduring, escaping, or overcoming threats in a hostile or challenging environment.
  • C. perk in Dead by Daylight chosen
    A perk in Dead by Daylight is a character-specific or universal ability that modifies gameplay by granting unique passive or triggered effects to killers or survivors during a trial.
  • D. power-up
    A power-up is a temporary or permanent in-game item or effect that enhances a character's abilities, stats, or resources to provide a strategic advantage.
  • E. power-up item
    A power-up item is a collectible object that temporarily or permanently enhances a character’s abilities, stats, or resources within a game.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e0b4ffac148190bbade9f0eceb660b completed April 16, 2026, 10:07 a.m.
Created at: April 16, 2026, 1:48 p.m.