Triple
T20759346
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | World Video Game Hall of Fame |
E510931
|
entity |
| Predicate | hasNotableInductee |
P304
|
FINISHED |
| Object | Pac-Man |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Pac-Man | Statement: [World Video Game Hall of Fame, hasNotableInductee, Pac-Man]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Pac-Man Context triple: [World Video Game Hall of Fame, hasNotableInductee, Pac-Man]
-
A.
Pac-Man
chosen
Pac-Man is a classic arcade video game character created by Namco, known for navigating mazes while eating pellets and avoiding ghosts.
-
B.
Pac-Man
Pac-Man is the ring nickname of Filipino boxing legend Manny Pacquiao, reflecting his aggressive, relentless fighting style.
-
C.
Pacman
Pacman is a lightweight, command-line package manager originally developed for Arch Linux, known for its speed and simple binary package handling.
-
D.
Ms. Pac-Man
Ms. Pac-Man is a classic 1982 arcade maze video game featuring a female protagonist who navigates labyrinths while avoiding ghosts and eating pellets, widely regarded as one of the most iconic titles of the golden age of arcade games.
-
E.
Pac-Man Vs.
Pac-Man Vs. is a multiplayer maze-chase video game for the Nintendo GameCube, designed by Shigeru Miyamoto and notable for its asymmetric gameplay using connected handheld devices.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e0b4c909ec8190b05987f1639513f6 |
completed | April 16, 2026, 10:07 a.m. |
| NER | Named-entity recognition | batch_69e6c24751688190829f9d836abfb606 |
completed | April 21, 2026, 12:18 a.m. |
Created at: April 16, 2026, 12:35 p.m.