Triple

T20759340
Position Surface form Disambiguated ID Type / Status
Subject World Video Game Hall of Fame E510931 entity
Predicate isPartOf P10 FINISHED
Object The Strong’s International Center for the History of Electronic Games NE NERFINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The Strong’s International Center for the History of Electronic Games | Statement: [World Video Game Hall of Fame, isPartOf, The Strong’s International Center for the History of Electronic Games]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: The Strong’s International Center for the History of Electronic Games
Context triple: [World Video Game Hall of Fame, isPartOf, The Strong’s International Center for the History of Electronic Games]
  • A. National Videogame Museum
    The National Videogame Museum is a dedicated museum in Frisco, Texas that showcases the history, culture, and technology of video games through exhibits, artifacts, and interactive displays.
  • B. Living Computers: Museum + Labs
    Living Computers: Museum + Labs was a Seattle-based technology museum and hands-on lab space dedicated to preserving, restoring, and providing public access to historically significant computers and computing systems.
  • C. Swiss Museum of Games
    The Swiss Museum of Games is a cultural institution in La Tour-de-Peilz, Switzerland, dedicated to the history, preservation, and exploration of games and play from around the world.
  • D. Technoseum
    Technoseum is a major museum of technology and social history in Mannheim, Germany, showcasing the development of industry, science, and everyday life.
  • E. Institute of Digital Games
    The Institute of Digital Games is a research and teaching center at the University of Malta focused on game design, game technology, and the study of games as cultural and interactive media.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: The Strong’s International Center for the History of Electronic Games
Target entity description: The Strong’s International Center for the History of Electronic Games is a museum-based research and exhibition institution in Rochester, New York, dedicated to preserving, studying, and interpreting the history and impact of video games and other electronic games.
  • A. National Videogame Museum
    The National Videogame Museum is a dedicated museum in Frisco, Texas that showcases the history, culture, and technology of video games through exhibits, artifacts, and interactive displays.
  • B. Living Computers: Museum + Labs
    Living Computers: Museum + Labs was a Seattle-based technology museum and hands-on lab space dedicated to preserving, restoring, and providing public access to historically significant computers and computing systems.
  • C. Swiss Museum of Games
    The Swiss Museum of Games is a cultural institution in La Tour-de-Peilz, Switzerland, dedicated to the history, preservation, and exploration of games and play from around the world.
  • D. Technoseum
    Technoseum is a major museum of technology and social history in Mannheim, Germany, showcasing the development of industry, science, and everyday life.
  • E. Institute of Digital Games
    The Institute of Digital Games is a research and teaching center at the University of Malta focused on game design, game technology, and the study of games as cultural and interactive media.
  • F. None of above. chosen

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e0b4c909ec8190b05987f1639513f6 completed April 16, 2026, 10:07 a.m.
NER Named-entity recognition batch_69e6c24751688190829f9d836abfb606 completed April 21, 2026, 12:18 a.m.
Created at: April 16, 2026, 12:35 p.m.