Triple
T20610862
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Nintendo DSiWare |
E506442
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game service |
C25111
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game service Context triple: [Nintendo DSiWare, instanceOf, video game service]
-
A.
online video game service
An online video game service is a platform that delivers interactive games over the internet, enabling users to access, play, and often purchase or subscribe to games, while providing features such as matchmaking, social interaction, and digital content management.
-
B.
gaming platform
A gaming platform is a digital environment that provides the hardware, software, and services necessary for users to access, play, and manage video games.
-
C.
Nintendo network service
chosen
A Nintendo network service is an online platform provided by Nintendo that enables digital distribution, multiplayer connectivity, account management, and related online features for Nintendo gaming systems and software.
-
D.
video game
A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
-
E.
telecommunications-based gaming service
A telecommunications-based gaming service is a platform that delivers interactive games to users over communication networks, enabling real-time play, matchmaking, and content distribution via mobile, broadband, or other telecom infrastructures.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e0b4bb2b4081908fa4a72444120f35 |
completed | April 16, 2026, 10:06 a.m. |
Created at: April 16, 2026, 11:41 a.m.