Triple

T20551232
Position Surface form Disambiguated ID Type / Status
Subject Monolith Productions E504600 entity
Predicate usesTechnology P1485 FINISHED
Object LithTech engine NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: LithTech engine | Statement: [Monolith Productions, usesTechnology, LithTech engine]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: LithTech engine
Context triple: [Monolith Productions, usesTechnology, LithTech engine]
  • A. LithTech chosen
    LithTech is a proprietary 3D game engine originally developed by Monolith Productions and used to power numerous first-person shooters and action games.
  • B. Aurora Engine
    Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
  • C. Tempest Engine
    Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
  • D. Emotion Engine
    Emotion Engine is the custom central processing unit developed by Sony and Toshiba that powered the PlayStation 2’s graphics and gameplay capabilities.
  • E. Blam! engine
    The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e0b4b52c048190952b4d0f430813a3 completed April 16, 2026, 10:06 a.m.
NER Named-entity recognition batch_69e6a5d8b55081909c3e3e972aff846d completed April 20, 2026, 10:16 p.m.
Created at: April 16, 2026, 11:38 a.m.