Triple

T2051205
Position Surface form Disambiguated ID Type / Status
Subject Mac OS X 10.0 Cheetah E45571 entity
Predicate introducedFeature P513 FINISHED
Object Quartz 2D rendering E200286 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Quartz 2D rendering | Statement: [Mac OS X 10.0 Cheetah, introducedFeature, Quartz 2D rendering]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Quartz 2D rendering
Context triple: [Mac OS X 10.0 Cheetah, introducedFeature, Quartz 2D rendering]
  • A. Quartz 2D chosen
    Quartz 2D is Apple’s modern 2D graphics rendering and drawing engine used in macOS and iOS for high-quality, resolution-independent graphics.
  • B. QuickDraw graphics system
    The QuickDraw graphics system was Apple’s 2D graphics library and rendering engine that powered the visual interface and drawing operations of the classic Mac OS.
  • C. Retina display
    Retina display is Apple’s high-resolution screen technology designed to make pixels virtually indistinguishable to the human eye for sharper, more detailed visuals.
  • D. SceneKit
    SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
  • E. Built-in Render Pipeline
    The Built-in Render Pipeline is Unity’s original, default rendering system that provides a straightforward, fixed-function graphics workflow for a wide range of platforms and projects.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69a8891948208190ab7898da21824c77 completed March 4, 2026, 7:33 p.m.
NER Named-entity recognition batch_69abb98f5f4881908d9aa0f10be44041 completed March 7, 2026, 5:37 a.m.
NED1 Entity disambiguation (via context triple) batch_69ae2009951881909d562821fef39c88 completed March 9, 2026, 1:19 a.m.
Created at: March 4, 2026, 7:39 p.m.