Triple
T20500218
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Metroid Prime |
E503280
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | first-person action-adventure game |
C42902
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: first-person action-adventure game Context triple: [Metroid Prime, instanceOf, first-person action-adventure game]
-
A.
first-person shooter game
A first-person shooter game is a video game genre where players experience the action through the eyes of the protagonist, primarily engaging in combat using ranged weapons in real-time, often within immersive 3D environments.
-
B.
subgenre of action-adventure games
chosen
A subgenre of action-adventure games is a more narrowly defined category within the broader action-adventure genre that emphasizes specific gameplay mechanics, themes, or narrative structures, such as stealth-focused play, open-world exploration, or survival elements.
-
C.
action-adventure game series
An action-adventure game series is a collection of related video games that blend real-time combat, exploration, and puzzle-solving within a continuous narrative universe or recurring thematic framework.
-
D.
action game
An action game is a fast-paced video game genre that emphasizes physical challenges, including hand–eye coordination, reaction time, and combat-focused gameplay.
-
E.
puzzle-adventure game
A puzzle-adventure game is an interactive experience that combines exploration and narrative progression with logic-based challenges and environmental puzzles that players must solve to advance.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e0b4b1e52c8190894281cf7e3283ab |
completed | April 16, 2026, 10:06 a.m. |
Created at: April 16, 2026, 11:35 a.m.