Triple

T20262810
Position Surface form Disambiguated ID Type / Status
Subject Super Mario Land E498886 entity
Predicate setting P1957 FINISHED
Object Sarasaland NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Sarasaland | Statement: [Super Mario Land, setting, Sarasaland]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Sarasaland
Context triple: [Super Mario Land, setting, Sarasaland]
  • A. Sarasaland chosen
    Sarasaland is a fictional desert- and pyramid-themed kingdom in the Super Mario series, primarily featured as Princess Daisy’s homeland in Super Mario Land.
  • B. Borispol
    Borispol is an alternative transliteration of Boryspil, a Ukrainian city near Kyiv best known for hosting the country’s main international airport.
  • C. Vorkuta
    Vorkuta is a remote Arctic city in Russia historically known as one of the largest centers of the Soviet Gulag labor camp system.
  • D. Berdiansk
    Berdiansk is a port city on the northern coast of the Sea of Azov in southeastern Ukraine, known for its beaches and resort facilities.
  • E. Nevelsk
    Nevelsk is a small port town on the southwest coast of Sakhalin Island in Russia, facing the Sea of Japan.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69da6275fa6c8190952924930adee150 completed April 11, 2026, 3:02 p.m.
NER Named-entity recognition batch_69e674cba2748190a886ecd8316dc518 completed April 20, 2026, 6:47 p.m.
Created at: April 11, 2026, 11:41 p.m.