Triple
T20194509
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Thunder Shock |
E493046
|
entity |
| Predicate | hasInGameDescription |
P11875
|
FINISHED |
| Object | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | Statement: [Thunder Shock, hasInGameDescription, A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: hasInGameDescription Context triple: [Thunder Shock, hasInGameDescription, A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.]
-
A.
playableInGame
Indicates that something can be used or controlled as an active element within a particular game.
-
B.
hasDescription
chosen
Indicates that an entity is associated with a textual description that explains or characterizes it.
-
C.
appearsInGameMode
Indicates that an entity is present, available, or featured within a specified game mode.
-
D.
hasInGameActivities
Indicates that an entity includes or offers specific activities or actions that can be performed within a game context.
-
E.
hasInGameItemType
Indicates that an entity possesses or is associated with a specific type or category of in-game item.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69da6268a034819081cbd9ea5a1c9475 |
completed | April 11, 2026, 3:02 p.m. |
| NER | Named-entity recognition | batch_69e66ad7ed548190a893110fa2ffb144 |
completed | April 20, 2026, 6:05 p.m. |
| PD | Predicate disambiguation | batch_69e55b14c9d8819095453d0504d9222f |
completed | April 19, 2026, 10:45 p.m. |
Created at: April 11, 2026, 11:37 p.m.