Triple

T20194509
Position Surface form Disambiguated ID Type / Status
Subject Thunder Shock E493046 entity
Predicate hasInGameDescription P11875 FINISHED
Object A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | Statement: [Thunder Shock, hasInGameDescription, A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasInGameDescription
Context triple: [Thunder Shock, hasInGameDescription, A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.]
  • A. playableInGame
    Indicates that something can be used or controlled as an active element within a particular game.
  • B. hasDescription chosen
    Indicates that an entity is associated with a textual description that explains or characterizes it.
  • C. appearsInGameMode
    Indicates that an entity is present, available, or featured within a specified game mode.
  • D. hasInGameActivities
    Indicates that an entity includes or offers specific activities or actions that can be performed within a game context.
  • E. hasInGameItemType
    Indicates that an entity possesses or is associated with a specific type or category of in-game item.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69da6268a034819081cbd9ea5a1c9475 completed April 11, 2026, 3:02 p.m.
NER Named-entity recognition batch_69e66ad7ed548190a893110fa2ffb144 completed April 20, 2026, 6:05 p.m.
PD Predicate disambiguation batch_69e55b14c9d8819095453d0504d9222f completed April 19, 2026, 10:45 p.m.
Created at: April 11, 2026, 11:37 p.m.