Triple
T20192315
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Falco Lombardi |
E493004
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Star Fox character |
C4831
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Star Fox character Context triple: [Falco Lombardi, instanceOf, Star Fox character]
-
A.
Nintendo character
chosen
A Nintendo character is a fictional persona created or licensed by Nintendo that appears in its video games, media, and related merchandise, often embodying distinctive abilities, personalities, and roles within their respective game worlds.
-
B.
Starship Troopers character
A Starship Troopers character is an individual—human or alien—who exists within the militaristic, satirical sci-fi universe of Starship Troopers, defined by their role in interstellar warfare, political ideology, and interactions with the series’ themes of duty, citizenship, and propaganda.
-
C.
character in the Robot series
A character in the Robot series is an individual—human, robot, or other sentient entity—whose actions, decisions, and interactions drive the exploration of robotics, ethics, and society within Asimov’s interconnected universe.
-
D.
video game character
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
E.
G.I. Joe character
A G.I. Joe character is a fictional military-themed action hero or villain, each with a distinct code name, specialty, personality, and backstory within the G.I. Joe universe.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69da6268a034819081cbd9ea5a1c9475 |
completed | April 11, 2026, 3:02 p.m. |
Created at: April 11, 2026, 11:37 p.m.