Triple

T20191867
Position Surface form Disambiguated ID Type / Status
Subject Star Warrior E492995 entity
Predicate enemyOf P437 FINISHED
Object Nightmare NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Nightmare | Statement: [Star Warrior, enemyOf, Nightmare]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Nightmare
Context triple: [Star Warrior, enemyOf, Nightmare]
  • A. Nightmare chosen
    Nightmare is a powerful, recurring villain in the Kirby video game series, typically portrayed as a dark, dream-manipulating entity that threatens Dream Land.
  • B. Nightmare
    "Nightmare" is a song by the American rock band Goblin, known for their atmospheric, horror-themed progressive rock style.
  • C. Nightmare
    "Nightmare" is a 2019 single by American singer-songwriter Halsey, known for its aggressive pop-rock sound and feminist, anti-patriarchal themes.
  • D. Nightmare
    "Nightmare" is a 2010 heavy metal song by Avenged Sevenfold, known for its dark themes and as one of the band's most commercially successful singles.
  • E. Nightmare
    Nightmare is a central antagonist in the Soulcalibur fighting game series, known as the armor-clad wielder of the cursed sword Soul Edge.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69da6268a034819081cbd9ea5a1c9475 completed April 11, 2026, 3:02 p.m.
NER Named-entity recognition batch_69e66ad654648190a27521e6e8ea40c5 completed April 20, 2026, 6:05 p.m.
Created at: April 11, 2026, 11:37 p.m.