Triple

T20191509
Position Surface form Disambiguated ID Type / Status
Subject Marth E492988 entity
Predicate instanceOf P0 FINISHED
Object Fire Emblem character C4830 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: Fire Emblem character
Context triple: [Marth, instanceOf, Fire Emblem character]
  • A. The King of Fighters character
    A King of Fighters character is a distinct, stylized combatant with unique fighting techniques, personality, and backstory, designed to participate in the series’ team-based martial arts tournaments.
  • B. Nibelungen saga character
    A Nibelungen saga character is a mythic figure from the medieval Germanic epic cycle, often entangled in themes of heroism, betrayal, and tragic fate within the world of dragons, cursed treasure, and royal feuds.
  • C. video game character chosen
    A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
  • D. anime character
    An anime character is a stylized, often exaggerated fictional persona originating from Japanese animation, defined by distinctive visual design, expressive emotions, and participation in narrative-driven stories.
  • E. character from Warcraft franchise
    A character from the Warcraft franchise is a fictional individual—such as a hero, villain, or supporting figure—who exists within the Warcraft universe’s lore, games, and media, possessing distinct abilities, backstory, and affiliations with its various races and factions.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69da6268a034819081cbd9ea5a1c9475 completed April 11, 2026, 3:02 p.m.
Created at: April 11, 2026, 11:37 p.m.