Triple

T20191325
Position Surface form Disambiguated ID Type / Status
Subject Captain Olimar E492983 entity
Predicate fightingStyleInSmash P131423 FINISHED
Object uses Pikmin as weapons LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: uses Pikmin as weapons | Statement: [Captain Olimar, fightingStyleInSmash, uses Pikmin as weapons]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: fightingStyleInSmash
Context triple: [Captain Olimar, fightingStyleInSmash, uses Pikmin as weapons]
  • A. 打撃スタイル
    Indicates a relationship where an entity is characterized by or associated with a particular style or manner of striking or hitting.
  • B. combatStyleAgainst
    Indicates the specific way or method one entity uses to fight or engage in combat when facing another entity.
  • C. fightingPreference chosen
    Indicates a relationship where one entity has a favored way, style, or choice of engaging in fights or combat relative to others.
  • D. SmashBrosSpecialMove
    Indicates that one character performs a unique special move or attack on another character within the context of a Super Smash Bros. match.
  • E. hasFighter
    Indicates that an entity possesses, controls, or is associated with a fighter (such as a combatant, combat vehicle, or fighting unit).
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69da6268a034819081cbd9ea5a1c9475 completed April 11, 2026, 3:02 p.m.
NER Named-entity recognition batch_69e66ad593f88190a1e534fed38b3cd7 completed April 20, 2026, 6:05 p.m.
PD Predicate disambiguation batch_69e55b11124c8190babacf2a0fe2d057 completed April 19, 2026, 10:45 p.m.
Created at: April 11, 2026, 11:37 p.m.