Triple

T20187268
Position Surface form Disambiguated ID Type / Status
Subject Koopa family E492894 entity
Predicate member P10 FINISHED
Object Bowser NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Bowser | Statement: [Koopa family, member, Bowser]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Bowser
Context triple: [Koopa family, member, Bowser]
  • A. Bowser chosen
    Bowser is the iconic fire-breathing, turtle-like villain from Nintendo’s Super Mario series, known as Mario’s arch-nemesis and the king of the Koopas.
  • B. Bowser
    Bowser is a small unincorporated coastal community on central Vancouver Island in British Columbia, Canada.
  • C. Bowser Jr.
    Bowser Jr. is a recurring antagonist in the Super Mario series, known as Bowser’s mischievous son who frequently schemes against Mario and his allies.
  • D. Roy Koopa
    Roy Koopa is one of the Koopalings in the Super Mario series, known for his bulky build, sunglasses, and role as a mid-level boss serving Bowser.
  • E. King Koopa
    King Koopa is the primary villain of Nintendo’s Super Mario series, a powerful, fire-breathing turtle-like king who frequently kidnaps Princess Peach and battles Mario.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69da6268a034819081cbd9ea5a1c9475 completed April 11, 2026, 3:02 p.m.
NER Named-entity recognition batch_69e66ad143c48190b9d52c331e8101d6 completed April 20, 2026, 6:05 p.m.
Created at: April 11, 2026, 11:36 p.m.