Triple

T20166354
Position Surface form Disambiguated ID Type / Status
Subject Impa E491832 entity
Predicate residence P75 FINISHED
Object Kakariko Village NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Kakariko Village | Statement: [Impa, residence, Kakariko Village]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Kakariko Village
Context triple: [Impa, residence, Kakariko Village]
  • A. Kakariko Village chosen
    Kakariko Village is a recurring, peaceful settlement in Nintendo’s The Legend of Zelda series, often serving as a central hub for characters, quests, and lore within the kingdom of Hyrule.
  • B. Hyrule Castle Town
    Hyrule Castle Town is the bustling central hub and main settlement surrounding Hyrule Castle in The Legend of Zelda series, serving as the kingdom’s primary center of commerce, culture, and story events.
  • C. Forest Temple
    Forest Temple is a haunted, forest-themed dungeon in The Legend of Zelda: Ocarina of Time, known for its eerie atmosphere, twisting corridors, and Poe sister boss battle.
  • D. Ordon Village
    Ordon Village is a peaceful rural settlement in The Legend of Zelda: Twilight Princess, known as the quiet hometown of the game's protagonist, Link.
  • E. Clock Town
    Clock Town is the central hub city in The Legend of Zelda: Majora's Mask, serving as the game's main setting where players interact with residents and experience the repeating three-day cycle.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69da6266c6888190bc1a3ecf24814d34 completed April 11, 2026, 3:01 p.m.
NER Named-entity recognition batch_69e66844e49081909b7e9ec2b65cc61d completed April 20, 2026, 5:54 p.m.
Created at: April 11, 2026, 11:35 p.m.