Triple

T20003117
Position Surface form Disambiguated ID Type / Status
Subject macOS High Sierra E494384 entity
Predicate majorFeature P69510 FINISHED
Object Metal 2 graphics API NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Metal 2 graphics API | Statement: [macOS High Sierra, majorFeature, Metal 2 graphics API]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Metal 2 graphics API
Context triple: [macOS High Sierra, majorFeature, Metal 2 graphics API]
  • A. Metal graphics API chosen
    Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
  • B. Direct3D 12
    Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
  • C. DirectX 12 Ultimate
    DirectX 12 Ultimate is Microsoft’s advanced graphics API standard that unifies cutting-edge features like ray tracing, variable rate shading, mesh shaders, and sampler feedback across PC and Xbox platforms.
  • D. Vulkan
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • E. Metal Shading Language
    Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69da626b2d748190886981ea90c8b2ea completed April 11, 2026, 3:02 p.m.
NER Named-entity recognition batch_69e661a2e34481908a495cc5d077c41f completed April 20, 2026, 5:25 p.m.
Created at: April 11, 2026, 3:33 p.m.