Triple
T19793596
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Skull Island: Reign of Kong |
E475481
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | 3D motion simulator ride |
C5224
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: 3D motion simulator ride Context triple: [Skull Island: Reign of Kong, instanceOf, 3D motion simulator ride]
-
A.
3D motion-based ride
chosen
A 3D motion-based ride is an immersive attraction that synchronizes moving seats or ride vehicles with 3D visual media, sound, and special effects to simulate dynamic, realistic motion experiences.
-
B.
motion simulator ride
A motion simulator ride is an amusement attraction that uses synchronized moving platforms, visual displays, and sound effects to create the immersive illusion of traveling through dynamic environments.
-
C.
space shot ride
A space shot ride is a vertical amusement park attraction that rapidly launches riders upward along a tower using compressed air or similar propulsion, creating intense acceleration and brief weightlessness.
-
D.
carousel-style ride
A carousel-style ride is an amusement attraction featuring a rotating circular platform with seats, often shaped like animals or vehicles, that move up and down as the ride spins.
-
E.
indoor ride
An indoor ride is an amusement attraction located within an enclosed structure that uses controlled environments, lighting, and special effects to create an immersive ride experience.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8e51b014081908b263e167370529a |
completed | April 10, 2026, 11:55 a.m. |
Created at: April 10, 2026, 1:49 p.m.