Triple

T1961048
Position Surface form Disambiguated ID Type / Status
Subject MuZero E42386 entity
Predicate usesAlgorithm P89 FINISHED
Object Monte Carlo Tree Search E205830 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Monte Carlo Tree Search | Statement: [MuZero, usesAlgorithm, Monte Carlo Tree Search]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Monte Carlo Tree Search
Context triple: [MuZero, usesAlgorithm, Monte Carlo Tree Search]
  • A. Monte Carlo tree search chosen
    Monte Carlo tree search is a heuristic search algorithm that uses random sampling of game states to build and explore a search tree, enabling strong decision-making in complex domains like Go and other board games.
  • B. MuZero
    MuZero is a DeepMind reinforcement learning algorithm that learns to plan and master complex games like Go, chess, and Atari without being given the rules in advance.
  • C. AlphaZero
    AlphaZero is a DeepMind-developed artificial intelligence system that mastered complex games like chess, shogi, and Go through self-play reinforcement learning without human-crafted strategies.
  • D. AlphaGo
    AlphaGo is an artificial intelligence program developed by DeepMind that became famous for defeating world champion Go players using deep neural networks and reinforcement learning.
  • E. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69a8870eea088190a38781990812a9bc completed March 4, 2026, 7:25 p.m.
NER Named-entity recognition batch_69abb380bfc08190ae80f8e6570494b8 completed March 7, 2026, 5:11 a.m.
NED1 Entity disambiguation (via context triple) batch_69ae031ef4e48190af93dfd6f33184d3 completed March 8, 2026, 11:15 p.m.
Created at: March 4, 2026, 7:36 p.m.