Triple
T19271868
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Harry Potter video game soundtracks |
E481949
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game soundtrack collection |
C29865
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game soundtrack collection Context triple: [Harry Potter video game soundtracks, instanceOf, video game soundtrack collection]
-
A.
video game soundtrack
chosen
A video game soundtrack is the collection of musical compositions and audio pieces specifically created or selected to accompany and enhance the interactive experience, atmosphere, and emotional impact of a video game.
-
B.
video game composer
A video game composer is a musician who creates and arranges original music and soundscapes tailored to enhance the interactive experience, mood, and storytelling of video games.
-
C.
video game collection
A video game collection is an organized set of video game titles, often spanning multiple platforms, genres, and eras, curated and maintained by an individual or institution for play, preservation, or display.
-
D.
electronic music soundtrack
An electronic music soundtrack is a curated collection of synthesized and digitally produced musical pieces designed to accompany and enhance a specific visual, interactive, or narrative experience.
-
E.
television soundtrack
A television soundtrack is the collection of music, songs, and audio cues specifically composed or selected to accompany and enhance the narrative, mood, and atmosphere of a TV program or series.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8e8ce54cc8190998418ff1f66ef28 |
completed | April 10, 2026, 12:10 p.m. |
Created at: April 10, 2026, 1:29 p.m.