Triple
T1923031
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | AlphaZero |
E40166
|
entity |
| Predicate | basedOn |
P98
|
FINISHED |
| Object | Monte Carlo tree search |
E205830
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Monte Carlo tree search | Statement: [AlphaZero, basedOn, Monte Carlo tree search]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Monte Carlo tree search Context triple: [AlphaZero, basedOn, Monte Carlo tree search]
-
A.
Monte Carlo tree search
chosen
Monte Carlo tree search is a heuristic search algorithm that uses random sampling of game states to build and explore a search tree, enabling strong decision-making in complex domains like Go and other board games.
-
B.
MuZero
MuZero is a DeepMind reinforcement learning algorithm that learns to plan and master complex games like Go, chess, and Atari without being given the rules in advance.
-
C.
AlphaZero
AlphaZero is a DeepMind-developed artificial intelligence system that mastered complex games like chess, shogi, and Go through self-play reinforcement learning without human-crafted strategies.
-
D.
AlphaGo
AlphaGo is an artificial intelligence program developed by DeepMind that became famous for defeating world champion Go players using deep neural networks and reinforcement learning.
-
E.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69a8864298748190a2f2fd34f7ef8d77 |
completed | March 4, 2026, 7:21 p.m. |
| NER | Named-entity recognition | batch_69abb23459ac819088ded5bfac9d4aad |
completed | March 7, 2026, 5:05 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69adf3e6678881908d72de7e0f19a648 |
completed | March 8, 2026, 10:10 p.m. |
Created at: March 4, 2026, 7:35 p.m.