Triple
T19130349
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Gothic |
E468298
|
entity |
| Predicate | ancestor |
P5206
|
FINISHED |
| Object | Crimean Gothic |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Crimean Gothic | Statement: [Gothic, ancestor, Crimean Gothic]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Crimean Gothic Context triple: [Gothic, ancestor, Crimean Gothic]
-
A.
Crimean Gothic
chosen
Crimean Gothic was a now-extinct Germanic language once spoken in Crimea, believed to be a late-surviving descendant of the Gothic language.
-
B.
Crimean Goth(ic)
Crimean Goth(ic) refers to the extinct East Germanic language and associated dialects once spoken by the Gothic communities living in the Crimean Peninsula.
-
C.
Gothic
Gothic refers to the East Germanic people and their language, historically known for their role in the late Roman Empire and early medieval Europe.
-
D.
Gothic
Gothic is a medieval European architectural style characterized by pointed arches, ribbed vaults, flying buttresses, and an emphasis on verticality and light.
-
E.
Gothic
Gothic is a 2001 action role-playing video game known for its immersive open world, complex faction system, and influential role in shaping European RPG design.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8dd0796a48190b34ce4cd9d3f3be5 |
completed | April 10, 2026, 11:20 a.m. |
| NER | Named-entity recognition | batch_69e5e3e8c49481908b6be87af54d12cf |
completed | April 20, 2026, 8:29 a.m. |
Created at: April 10, 2026, 12:05 p.m.