Triple
T18997387
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Department of Design and Computation Arts |
E464854
|
entity |
| Predicate | offersProgramIn |
P178
|
FINISHED |
| Object | Computation Arts |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Computation Arts | Statement: [Department of Design and Computation Arts, offersProgramIn, Computation Arts]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Computation Arts Context triple: [Department of Design and Computation Arts, offersProgramIn, Computation Arts]
-
A.
The Art of Computation
The Art of Computation is a mathematical text by Levi Leonard Conant that focuses on practical arithmetic and computational techniques for students and teachers.
-
B.
Program in Art, Culture and Technology
The Program in Art, Culture and Technology is an interdisciplinary academic unit at MIT that integrates artistic practice, cultural inquiry, and technological experimentation in research and education.
-
C.
Interactive Arts and Technology
Interactive Arts and Technology is an interdisciplinary field that combines design, media arts, and computing to create and study innovative interactive digital experiences and systems.
-
D.
Department of Design and Computation Arts
The Department of Design and Computation Arts is an academic unit at Concordia University that focuses on interdisciplinary education and research at the intersection of design, digital media, and computational practices.
-
E.
Engineering, Computer Science and Visual Arts Integrated Complex
The Engineering, Computer Science and Visual Arts Integrated Complex is a major Concordia University building in Montreal that houses state-of-the-art facilities for engineering, computer science, and visual arts education and research.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Computation Arts Target entity description: Computation Arts is an academic program focused on the creative use of digital technologies, combining art, design, and computational practices.
-
A.
The Art of Computation
The Art of Computation is a mathematical text by Levi Leonard Conant that focuses on practical arithmetic and computational techniques for students and teachers.
-
B.
Program in Art, Culture and Technology
The Program in Art, Culture and Technology is an interdisciplinary academic unit at MIT that integrates artistic practice, cultural inquiry, and technological experimentation in research and education.
-
C.
Interactive Arts and Technology
Interactive Arts and Technology is an interdisciplinary field that combines design, media arts, and computing to create and study innovative interactive digital experiences and systems.
-
D.
Department of Design and Computation Arts
chosen
The Department of Design and Computation Arts is an academic unit at Concordia University that focuses on interdisciplinary education and research at the intersection of design, digital media, and computational practices.
-
E.
Engineering, Computer Science and Visual Arts Integrated Complex
The Engineering, Computer Science and Visual Arts Integrated Complex is a major Concordia University building in Montreal that houses state-of-the-art facilities for engineering, computer science, and visual arts education and research.
- F. None of above.
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8dd01a56c81909694a128c66b21d7 |
completed | April 10, 2026, 11:20 a.m. |
| NER | Named-entity recognition | batch_69e5d6826464819080ff0e0ffa5cc25e |
completed | April 20, 2026, 7:32 a.m. |
Created at: April 10, 2026, 12:01 p.m.