Triple
T18792089
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | HASS |
E459539
|
entity |
| Predicate | hasDepartment |
P35
|
FINISHED |
| Object | Games and Simulation Arts and Sciences Program |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Games and Simulation Arts and Sciences Program | Statement: [HASS, hasDepartment, Games and Simulation Arts and Sciences Program]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Games and Simulation Arts and Sciences Program Context triple: [HASS, hasDepartment, Games and Simulation Arts and Sciences Program]
-
A.
A Serious Game
A Serious Game is a 2016 Swedish romantic drama film, based on Hjalmar Söderberg’s novel, about a passionate but ill-fated love affair in early 20th-century Stockholm.
-
B.
School of Simulation and Visualisation
The School of Simulation and Visualisation is a specialist department of the Glasgow School of Art focused on advanced digital technologies such as 3D visualisation, virtual reality, and simulation for creative and research applications.
-
C.
Gregarious Simulation Systems
Gregarious Simulation Systems is the fictional tech corporation in *Ready Player One* that controls and operates the vast virtual reality universe known as the OASIS.
-
D.
Games of Life
Games of Life is a popular science book by Karl Sigmund that explores the mathematics of game theory and its applications to biology, economics, and social behavior.
-
E.
Computer Science in Real-Time Interactive Simulation
Computer Science in Real-Time Interactive Simulation is a specialized degree program focused on the theory and practice of real-time graphics, game engine architecture, and interactive software systems.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Games and Simulation Arts and Sciences Program Target entity description: The Games and Simulation Arts and Sciences Program is an academic program focused on the study and creation of video games, interactive media, and simulation technologies.
-
A.
A Serious Game
A Serious Game is a 2016 Swedish romantic drama film, based on Hjalmar Söderberg’s novel, about a passionate but ill-fated love affair in early 20th-century Stockholm.
-
B.
School of Simulation and Visualisation
The School of Simulation and Visualisation is a specialist department of the Glasgow School of Art focused on advanced digital technologies such as 3D visualisation, virtual reality, and simulation for creative and research applications.
-
C.
Gregarious Simulation Systems
Gregarious Simulation Systems is the fictional tech corporation in *Ready Player One* that controls and operates the vast virtual reality universe known as the OASIS.
-
D.
Games of Life
Games of Life is a popular science book by Karl Sigmund that explores the mathematics of game theory and its applications to biology, economics, and social behavior.
-
E.
Computer Science in Real-Time Interactive Simulation
Computer Science in Real-Time Interactive Simulation is a specialized degree program focused on the theory and practice of real-time graphics, game engine architecture, and interactive software systems.
- F. None of above. chosen
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8d396f54c8190ba49db31e8743842 |
completed | April 10, 2026, 10:40 a.m. |
| NER | Named-entity recognition | batch_69e5978665388190aaefed0ec30a1ff3 |
completed | April 20, 2026, 3:03 a.m. |
Created at: April 10, 2026, 11:53 a.m.