Triple

T18584699
Position Surface form Disambiguated ID Type / Status
Subject Iori Yagami E454204 entity
Predicate appearsIn P795 FINISHED
Object The King of Fighters: Maximum Impact 2 NE NERFINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The King of Fighters: Maximum Impact 2 | Statement: [Iori Yagami, appearsIn, The King of Fighters: Maximum Impact 2]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: The King of Fighters: Maximum Impact 2
Context triple: [Iori Yagami, appearsIn, The King of Fighters: Maximum Impact 2]
  • A. The King of Fighters 2002
    The King of Fighters 2002 is a popular 2D fighting game in SNK's long-running franchise, celebrated for its large character roster, fast-paced gameplay, and "Dream Match" format that omits story in favor of competitive play.
  • B. The King of Fighters 2003
    The King of Fighters 2003 is a 2D team-based fighting game by SNK that introduced the series’ tag-team system and continued the long-running King of Fighters franchise on arcade and console platforms.
  • C. The King of Fighters 2001
    The King of Fighters 2001 is a 2D team-based fighting game that continues SNK's long-running KOF franchise with a new striker-focused system and an expanded roster of characters.
  • D. The King of Fighters XI
    The King of Fighters XI is a 2D team-based fighting game by SNK that continues the long-running King of Fighters franchise with new characters, mechanics, and an expanded storyline.
  • E. The King of Fighters XII
    The King of Fighters XII is a 2D fighting game by SNK that introduced high-definition hand-drawn sprites and revamped mechanics as part of the long-running King of Fighters franchise.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: The King of Fighters: Maximum Impact 2
Target entity description: The King of Fighters: Maximum Impact 2 is a 3D fighting game in SNK's long-running King of Fighters series, featuring a roster of classic and new characters in a story-driven, combo-heavy gameplay format.
  • A. The King of Fighters 2002
    The King of Fighters 2002 is a popular 2D fighting game in SNK's long-running franchise, celebrated for its large character roster, fast-paced gameplay, and "Dream Match" format that omits story in favor of competitive play.
  • B. The King of Fighters 2003
    The King of Fighters 2003 is a 2D team-based fighting game by SNK that introduced the series’ tag-team system and continued the long-running King of Fighters franchise on arcade and console platforms.
  • C. The King of Fighters 2001
    The King of Fighters 2001 is a 2D team-based fighting game that continues SNK's long-running KOF franchise with a new striker-focused system and an expanded roster of characters.
  • D. The King of Fighters XI
    The King of Fighters XI is a 2D team-based fighting game by SNK that continues the long-running King of Fighters franchise with new characters, mechanics, and an expanded storyline.
  • E. The King of Fighters XII
    The King of Fighters XII is a 2D fighting game by SNK that introduced high-definition hand-drawn sprites and revamped mechanics as part of the long-running King of Fighters franchise.
  • F. None of above. chosen

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8d38ae7e081908a98df1251842402 completed April 10, 2026, 10:40 a.m.
NER Named-entity recognition batch_69e545b0dff08190a3be481faec34a3c completed April 19, 2026, 9:14 p.m.
Created at: April 10, 2026, 11:44 a.m.