Triple
T18584698
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Iori Yagami |
E454204
|
entity |
| Predicate | appearsIn |
P795
|
FINISHED |
| Object | The King of Fighters All Star |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The King of Fighters All Star | Statement: [Iori Yagami, appearsIn, The King of Fighters All Star]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: The King of Fighters All Star Context triple: [Iori Yagami, appearsIn, The King of Fighters All Star]
-
A.
The King of Fighters XI
The King of Fighters XI is a 2D team-based fighting game by SNK that continues the long-running King of Fighters franchise with new characters, mechanics, and an expanded storyline.
-
B.
The King of Fighters XII
The King of Fighters XII is a 2D fighting game by SNK that introduced high-definition hand-drawn sprites and revamped mechanics as part of the long-running King of Fighters franchise.
-
C.
The King of Fighters 2003
The King of Fighters 2003 is a 2D team-based fighting game by SNK that introduced the series’ tag-team system and continued the long-running King of Fighters franchise on arcade and console platforms.
-
D.
The King of Fighters '99
The King of Fighters '99 is a 1999 team-based fighting game by SNK that introduced the Striker system and marked the start of a new story arc in the long-running King of Fighters franchise.
-
E.
The King of Fighters '96
The King of Fighters '96 is a 1996 SNK fighting game installment that refined the series’ team-based mechanics, introduced new characters and moves, and significantly updated the graphics and gameplay balance.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: The King of Fighters All Star Target entity description: The King of Fighters All Star is a mobile action-RPG beat ’em up that brings together characters from across the King of Fighters series in fast-paced, gacha-based gameplay.
-
A.
The King of Fighters XI
The King of Fighters XI is a 2D team-based fighting game by SNK that continues the long-running King of Fighters franchise with new characters, mechanics, and an expanded storyline.
-
B.
The King of Fighters XII
The King of Fighters XII is a 2D fighting game by SNK that introduced high-definition hand-drawn sprites and revamped mechanics as part of the long-running King of Fighters franchise.
-
C.
The King of Fighters 2003
The King of Fighters 2003 is a 2D team-based fighting game by SNK that introduced the series’ tag-team system and continued the long-running King of Fighters franchise on arcade and console platforms.
-
D.
The King of Fighters '99
The King of Fighters '99 is a 1999 team-based fighting game by SNK that introduced the Striker system and marked the start of a new story arc in the long-running King of Fighters franchise.
-
E.
The King of Fighters '96
The King of Fighters '96 is a 1996 SNK fighting game installment that refined the series’ team-based mechanics, introduced new characters and moves, and significantly updated the graphics and gameplay balance.
- F. None of above. chosen
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8d38ae7e081908a98df1251842402 |
completed | April 10, 2026, 10:40 a.m. |
| NER | Named-entity recognition | batch_69e545b0dff08190a3be481faec34a3c |
completed | April 19, 2026, 9:14 p.m. |
Created at: April 10, 2026, 11:44 a.m.