Triple
T18584121
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | The King of Fighters series |
E454194
|
entity |
| Predicate | hasPart |
P35
|
FINISHED |
| Object | The King of Fighters XV |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The King of Fighters XV | Statement: [The King of Fighters series, hasPart, The King of Fighters XV]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: The King of Fighters XV Context triple: [The King of Fighters series, hasPart, The King of Fighters XV]
-
A.
The King of Fighters XIV
The King of Fighters XIV is a 2016 team-based fighting game by SNK that revitalized the long-running franchise with a large character roster and 3D graphics.
-
B.
The King of Fighters XI
The King of Fighters XI is a 2D team-based fighting game by SNK that continues the long-running King of Fighters franchise with new characters, mechanics, and an expanded storyline.
-
C.
The King of Fighters XII
The King of Fighters XII is a 2D fighting game by SNK that introduced high-definition hand-drawn sprites and revamped mechanics as part of the long-running King of Fighters franchise.
-
D.
The King of Fighters XIII
The King of Fighters XIII is a 2D team-based fighting game by SNK that refines the series’ mechanics and visuals, widely praised for its deep gameplay and hand-drawn sprite art.
-
E.
The King of Fighters '96
The King of Fighters '96 is a 1996 SNK fighting game installment that refined the series’ team-based mechanics, introduced new characters and moves, and significantly updated the graphics and gameplay balance.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: The King of Fighters XV Target entity description: The King of Fighters XV is a 2022 team-based fighting game by SNK that continues the long-running KOF franchise with updated graphics, mechanics, and an expanded roster of characters.
-
A.
The King of Fighters XIV
The King of Fighters XIV is a 2016 team-based fighting game by SNK that revitalized the long-running franchise with a large character roster and 3D graphics.
-
B.
The King of Fighters XI
The King of Fighters XI is a 2D team-based fighting game by SNK that continues the long-running King of Fighters franchise with new characters, mechanics, and an expanded storyline.
-
C.
The King of Fighters XII
The King of Fighters XII is a 2D fighting game by SNK that introduced high-definition hand-drawn sprites and revamped mechanics as part of the long-running King of Fighters franchise.
-
D.
The King of Fighters XIII
The King of Fighters XIII is a 2D team-based fighting game by SNK that refines the series’ mechanics and visuals, widely praised for its deep gameplay and hand-drawn sprite art.
-
E.
The King of Fighters '96
The King of Fighters '96 is a 1996 SNK fighting game installment that refined the series’ team-based mechanics, introduced new characters and moves, and significantly updated the graphics and gameplay balance.
- F. None of above. chosen
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8d38ae7e081908a98df1251842402 |
completed | April 10, 2026, 10:40 a.m. |
| NER | Named-entity recognition | batch_69e543d200dc8190b8797d731f4e4865 |
completed | April 19, 2026, 9:06 p.m. |
Created at: April 10, 2026, 11:44 a.m.