Triple

T18584119
Position Surface form Disambiguated ID Type / Status
Subject The King of Fighters series E454194 entity
Predicate hasPart P35 FINISHED
Object The King of Fighters XIII NE NERFINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The King of Fighters XIII | Statement: [The King of Fighters series, hasPart, The King of Fighters XIII]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: The King of Fighters XIII
Context triple: [The King of Fighters series, hasPart, The King of Fighters XIII]
  • A. The King of Fighters XII
    The King of Fighters XII is a 2D fighting game by SNK that introduced high-definition hand-drawn sprites and revamped mechanics as part of the long-running King of Fighters franchise.
  • B. The King of Fighters XI
    The King of Fighters XI is a 2D team-based fighting game by SNK that continues the long-running King of Fighters franchise with new characters, mechanics, and an expanded storyline.
  • C. The King of Fighters 2003
    The King of Fighters 2003 is a 2D team-based fighting game by SNK that introduced the series’ tag-team system and continued the long-running King of Fighters franchise on arcade and console platforms.
  • D. The King of Fighters '96
    The King of Fighters '96 is a 1996 SNK fighting game installment that refined the series’ team-based mechanics, introduced new characters and moves, and significantly updated the graphics and gameplay balance.
  • E. The King of Fighters '99
    The King of Fighters '99 is a 1999 team-based fighting game by SNK that introduced the Striker system and marked the start of a new story arc in the long-running King of Fighters franchise.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: The King of Fighters XIII
Target entity description: The King of Fighters XIII is a 2D team-based fighting game by SNK that refines the series’ mechanics and visuals, widely praised for its deep gameplay and hand-drawn sprite art.
  • A. The King of Fighters XII
    The King of Fighters XII is a 2D fighting game by SNK that introduced high-definition hand-drawn sprites and revamped mechanics as part of the long-running King of Fighters franchise.
  • B. The King of Fighters XI
    The King of Fighters XI is a 2D team-based fighting game by SNK that continues the long-running King of Fighters franchise with new characters, mechanics, and an expanded storyline.
  • C. The King of Fighters 2003
    The King of Fighters 2003 is a 2D team-based fighting game by SNK that introduced the series’ tag-team system and continued the long-running King of Fighters franchise on arcade and console platforms.
  • D. The King of Fighters '96
    The King of Fighters '96 is a 1996 SNK fighting game installment that refined the series’ team-based mechanics, introduced new characters and moves, and significantly updated the graphics and gameplay balance.
  • E. The King of Fighters '99
    The King of Fighters '99 is a 1999 team-based fighting game by SNK that introduced the Striker system and marked the start of a new story arc in the long-running King of Fighters franchise.
  • F. None of above. chosen

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8d38ae7e081908a98df1251842402 completed April 10, 2026, 10:40 a.m.
NER Named-entity recognition batch_69e543d200dc8190b8797d731f4e4865 completed April 19, 2026, 9:06 p.m.
Created at: April 10, 2026, 11:44 a.m.