Triple

T18584113
Position Surface form Disambiguated ID Type / Status
Subject The King of Fighters series E454194 entity
Predicate hasPart P35 FINISHED
Object The King of Fighters 2000 NE NERFINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The King of Fighters 2000 | Statement: [The King of Fighters series, hasPart, The King of Fighters 2000]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: The King of Fighters 2000
Context triple: [The King of Fighters series, hasPart, The King of Fighters 2000]
  • A. The King of Fighters '99
    The King of Fighters '99 is a 1999 team-based fighting game by SNK that introduced the Striker system and marked the start of a new story arc in the long-running King of Fighters franchise.
  • B. The King of Fighters '98
    The King of Fighters '98 is a widely acclaimed 2D fighting game known for its large crossover roster, refined mechanics, and "Dream Match" format that omits story in favor of pure competitive play.
  • C. The King of Fighters '96
    The King of Fighters '96 is a 1996 SNK fighting game installment that refined the series’ team-based mechanics, introduced new characters and moves, and significantly updated the graphics and gameplay balance.
  • D. The King of Fighters '97
    The King of Fighters '97 is a 2D team-based fighting game by SNK, notable for concluding the Orochi storyline and refining the series’ signature three-on-three combat.
  • E. Fatal Fury: King of Fighters
    Fatal Fury: King of Fighters is a classic 1991 SNK fighting game that introduced the Fatal Fury series and helped define the early competitive fighting genre on arcade and Neo Geo platforms.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: The King of Fighters 2000
Target entity description: The King of Fighters 2000 is a 2D team-based fighting game by SNK that continues the long-running KOF storyline while introducing the Striker system to expand tactical gameplay.
  • A. The King of Fighters '99
    The King of Fighters '99 is a 1999 team-based fighting game by SNK that introduced the Striker system and marked the start of a new story arc in the long-running King of Fighters franchise.
  • B. The King of Fighters '98
    The King of Fighters '98 is a widely acclaimed 2D fighting game known for its large crossover roster, refined mechanics, and "Dream Match" format that omits story in favor of pure competitive play.
  • C. The King of Fighters '96
    The King of Fighters '96 is a 1996 SNK fighting game installment that refined the series’ team-based mechanics, introduced new characters and moves, and significantly updated the graphics and gameplay balance.
  • D. The King of Fighters '97
    The King of Fighters '97 is a 2D team-based fighting game by SNK, notable for concluding the Orochi storyline and refining the series’ signature three-on-three combat.
  • E. Fatal Fury: King of Fighters
    Fatal Fury: King of Fighters is a classic 1991 SNK fighting game that introduced the Fatal Fury series and helped define the early competitive fighting genre on arcade and Neo Geo platforms.
  • F. None of above. chosen

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8d38ae7e081908a98df1251842402 completed April 10, 2026, 10:40 a.m.
NER Named-entity recognition batch_69e543d200dc8190b8797d731f4e4865 completed April 19, 2026, 9:06 p.m.
Created at: April 10, 2026, 11:44 a.m.