Triple
T18584113
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | The King of Fighters series |
E454194
|
entity |
| Predicate | hasPart |
P35
|
FINISHED |
| Object | The King of Fighters 2000 |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The King of Fighters 2000 | Statement: [The King of Fighters series, hasPart, The King of Fighters 2000]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: The King of Fighters 2000 Context triple: [The King of Fighters series, hasPart, The King of Fighters 2000]
-
A.
The King of Fighters '99
The King of Fighters '99 is a 1999 team-based fighting game by SNK that introduced the Striker system and marked the start of a new story arc in the long-running King of Fighters franchise.
-
B.
The King of Fighters '98
The King of Fighters '98 is a widely acclaimed 2D fighting game known for its large crossover roster, refined mechanics, and "Dream Match" format that omits story in favor of pure competitive play.
-
C.
The King of Fighters '96
The King of Fighters '96 is a 1996 SNK fighting game installment that refined the series’ team-based mechanics, introduced new characters and moves, and significantly updated the graphics and gameplay balance.
-
D.
The King of Fighters '97
The King of Fighters '97 is a 2D team-based fighting game by SNK, notable for concluding the Orochi storyline and refining the series’ signature three-on-three combat.
-
E.
Fatal Fury: King of Fighters
Fatal Fury: King of Fighters is a classic 1991 SNK fighting game that introduced the Fatal Fury series and helped define the early competitive fighting genre on arcade and Neo Geo platforms.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: The King of Fighters 2000 Target entity description: The King of Fighters 2000 is a 2D team-based fighting game by SNK that continues the long-running KOF storyline while introducing the Striker system to expand tactical gameplay.
-
A.
The King of Fighters '99
The King of Fighters '99 is a 1999 team-based fighting game by SNK that introduced the Striker system and marked the start of a new story arc in the long-running King of Fighters franchise.
-
B.
The King of Fighters '98
The King of Fighters '98 is a widely acclaimed 2D fighting game known for its large crossover roster, refined mechanics, and "Dream Match" format that omits story in favor of pure competitive play.
-
C.
The King of Fighters '96
The King of Fighters '96 is a 1996 SNK fighting game installment that refined the series’ team-based mechanics, introduced new characters and moves, and significantly updated the graphics and gameplay balance.
-
D.
The King of Fighters '97
The King of Fighters '97 is a 2D team-based fighting game by SNK, notable for concluding the Orochi storyline and refining the series’ signature three-on-three combat.
-
E.
Fatal Fury: King of Fighters
Fatal Fury: King of Fighters is a classic 1991 SNK fighting game that introduced the Fatal Fury series and helped define the early competitive fighting genre on arcade and Neo Geo platforms.
- F. None of above. chosen
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8d38ae7e081908a98df1251842402 |
completed | April 10, 2026, 10:40 a.m. |
| NER | Named-entity recognition | batch_69e543d200dc8190b8797d731f4e4865 |
completed | April 19, 2026, 9:06 p.m. |
Created at: April 10, 2026, 11:44 a.m.