Triple

T1844415
Position Surface form Disambiguated ID Type / Status
Subject David Silver E41249 entity
Predicate researchInterest P3 FINISHED
Object Monte Carlo tree search
Monte Carlo tree search is a heuristic search algorithm that uses random sampling of game states to build and explore a search tree, enabling strong decision-making in complex domains like Go and other board games.
E205830 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Monte Carlo tree search | Statement: [David Silver, researchInterest, Monte Carlo tree search]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Monte Carlo tree search
Context triple: [David Silver, researchInterest, Monte Carlo tree search]
  • A. MuZero
    MuZero is a DeepMind reinforcement learning algorithm that learns to plan and master complex games like Go, chess, and Atari without being given the rules in advance.
  • B. AlphaZero
    AlphaZero is a DeepMind-developed artificial intelligence system that mastered complex games like chess, shogi, and Go through self-play reinforcement learning without human-crafted strategies.
  • C. AlphaGo
    AlphaGo is an artificial intelligence program developed by DeepMind that became famous for defeating world champion Go players using deep neural networks and reinforcement learning.
  • D. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • E. AlphaStar
    AlphaStar is a DeepMind-created artificial intelligence system that achieved grandmaster-level performance in the real-time strategy game StarCraft II.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Monte Carlo tree search
Triple: [David Silver, researchInterest, Monte Carlo tree search]
Generated description
Monte Carlo tree search is a heuristic search algorithm that uses random sampling of game states to build and explore a search tree, enabling strong decision-making in complex domains like Go and other board games.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Monte Carlo tree search
Target entity description: Monte Carlo tree search is a heuristic search algorithm that uses random sampling of game states to build and explore a search tree, enabling strong decision-making in complex domains like Go and other board games.
  • A. MuZero
    MuZero is a DeepMind reinforcement learning algorithm that learns to plan and master complex games like Go, chess, and Atari without being given the rules in advance.
  • B. AlphaZero
    AlphaZero is a DeepMind-developed artificial intelligence system that mastered complex games like chess, shogi, and Go through self-play reinforcement learning without human-crafted strategies.
  • C. AlphaGo
    AlphaGo is an artificial intelligence program developed by DeepMind that became famous for defeating world champion Go players using deep neural networks and reinforcement learning.
  • D. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • E. AlphaStar
    AlphaStar is a DeepMind-created artificial intelligence system that achieved grandmaster-level performance in the real-time strategy game StarCraft II.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69a88648cd44819093303206d96d76ad completed March 4, 2026, 7:21 p.m.
NER Named-entity recognition batch_69abb04fe9d481909b5c1973d3f9b92d completed March 7, 2026, 4:57 a.m.
NED1 Entity disambiguation (via context triple) batch_69adc9c070548190af52d3feaa3aead2 completed March 8, 2026, 7:10 p.m.
NEDg Description generation batch_69adcb1466788190bdcb50107d838f83 completed March 8, 2026, 7:16 p.m.
NED2 Entity disambiguation (via description) batch_69adcbf5b0b881909d43c748034481f4 completed March 8, 2026, 7:20 p.m.
Created at: March 4, 2026, 7:33 p.m.