Triple

T18300938
Position Surface form Disambiguated ID Type / Status
Subject ALE E438355 entity
Predicate acronymFor P590 FINISHED
Object Arcade Learning Environment NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Arcade Learning Environment | Statement: [ALE, acronymFor, Arcade Learning Environment]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Arcade Learning Environment
Context triple: [ALE, acronymFor, Arcade Learning Environment]
  • A. Arcade Learning Environment chosen
    Arcade Learning Environment is a widely used research platform that provides a suite of Atari 2600 games for developing and evaluating reinforcement learning algorithms.
  • B. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • C. OpenAI Baselines
    OpenAI Baselines is a collection of high-quality reference implementations of reinforcement learning algorithms released by OpenAI for research and benchmarking.
  • D. OpenAI Gym
    OpenAI Gym is a toolkit for developing and comparing reinforcement learning algorithms through a standardized collection of environments and interfaces.
  • E. Deep Q-Learning
    Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8b915e3e881909125d760c15d0c29 completed April 10, 2026, 8:47 a.m.
NER Named-entity recognition batch_69e5017f63dc819083a675d570620f2f completed April 19, 2026, 4:23 p.m.
Created at: April 10, 2026, 10:35 a.m.