Triple

T18300862
Position Surface form Disambiguated ID Type / Status
Subject VectorEnv interface E438353 entity
Predicate implementedBy P172 FINISHED
Object SyncVectorEnv NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SyncVectorEnv | Statement: [VectorEnv interface, implementedBy, SyncVectorEnv]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: SyncVectorEnv
Context triple: [VectorEnv interface, implementedBy, SyncVectorEnv]
  • A. VectorEnv interface chosen
    The VectorEnv interface is a Gymnasium API for running multiple reinforcement learning environments in parallel as a single batched environment to enable more efficient data collection and training.
  • B. MPE (Multi-Agent Particle Environments)
    MPE (Multi-Agent Particle Environments) is a classic collection of lightweight 2D multi-agent reinforcement learning benchmark environments featuring simple particle-based agents and tasks like cooperation, competition, and communication.
  • C. MuJoCo environments
    MuJoCo environments are physics-based continuous control simulation tasks widely used in reinforcement learning research and benchmarking.
  • D. concurrent_vector
    concurrent_vector is a thread-safe, growable array container in Intel Threading Building Blocks designed for efficient concurrent access and modification by multiple threads.
  • E. OpenAI Gym
    OpenAI Gym is a toolkit for developing and comparing reinforcement learning algorithms through a standardized collection of environments and interfaces.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8b915e3e881909125d760c15d0c29 completed April 10, 2026, 8:47 a.m.
NER Named-entity recognition batch_69e5017f63dc819083a675d570620f2f completed April 19, 2026, 4:23 p.m.
Created at: April 10, 2026, 10:35 a.m.