Triple
T18108999
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Track B: Automata, Logic, Semantics and Theory of Programming |
E433422
|
entity |
| Predicate | relatedTo |
P37
|
FINISHED |
| Object | Track A: Algorithms, Complexity and Games |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Track A: Algorithms, Complexity and Games | Statement: [Track B: Automata, Logic, Semantics and Theory of Programming, relatedTo, Track A: Algorithms, Complexity and Games]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Track A: Algorithms, Complexity and Games Context triple: [Track B: Automata, Logic, Semantics and Theory of Programming, relatedTo, Track A: Algorithms, Complexity and Games]
-
A.
Track A: Algorithms, Complexity and Games
chosen
Track A: Algorithms, Complexity and Games is a main research track of the International Colloquium on Automata, Languages and Programming (ICALP) focusing on theoretical computer science topics such as algorithm design, computational complexity, and algorithmic game theory.
-
B.
foundations of algorithmic game theory
The foundations of algorithmic game theory comprise the core concepts and results at the intersection of game theory and theoretical computer science, focusing on computational aspects of strategic behavior, equilibria, and mechanism design.
-
C.
Algorithms (with Sanjoy Dasgupta and Umesh Vazirani)
"Algorithms (with Sanjoy Dasgupta and Umesh Vazirani)" is a widely used introductory textbook that presents the design and analysis of algorithms with an emphasis on clarity, rigor, and practical applications in computer science.
-
D.
The Dots and Boxes Game: Sophisticated Child's Play
"The Dots and Boxes Game: Sophisticated Child's Play" is a mathematical analysis of the classic pencil-and-paper game Dots and Boxes, exploring its underlying combinatorial game theory and advanced strategies.
-
E.
Combinatorial Optimization: Algorithms and Complexity
Combinatorial Optimization: Algorithms and Complexity is a foundational textbook that systematically develops the theory and algorithms of combinatorial optimization, emphasizing computational complexity and algorithmic efficiency.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8b90916008190a1f110bd7ced5473 |
completed | April 10, 2026, 8:47 a.m. |
| NER | Named-entity recognition | batch_69e4ddbbfae88190aa77f498dbb9edcb |
completed | April 19, 2026, 1:50 p.m. |
Created at: April 10, 2026, 10:28 a.m.