Triple
T17803522
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Deep Q-Learning |
E444494
|
entity |
| Predicate | wasExtendedIn |
P127772
|
FINISHED |
| Object | Human-level control through deep reinforcement learning |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Human-level control through deep reinforcement learning | Statement: [Deep Q-Learning, wasExtendedIn, Human-level control through deep reinforcement learning]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Human-level control through deep reinforcement learning Context triple: [Deep Q-Learning, wasExtendedIn, Human-level control through deep reinforcement learning]
-
A.
Continuous control with deep reinforcement learning
"Continuous control with deep reinforcement learning" is a highly influential research paper that introduced deep neural network methods for solving continuous-action reinforcement learning tasks, notably using deterministic policy gradients.
-
B.
Atari deep Q-network
chosen
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
C.
Deep Q-Learning
Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
-
D.
Deterministic policy gradient algorithms
Deterministic policy gradient algorithms are a class of reinforcement learning methods that learn policies with deterministic actions in continuous action spaces by directly optimizing expected returns via gradient-based updates.
-
E.
Natural Policy Gradient
Natural Policy Gradient is a reinforcement learning optimization method that improves policy gradient updates by accounting for the geometry of the parameter space using the Fisher information matrix, leading to more stable and efficient learning.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: wasExtendedIn Context triple: [Deep Q-Learning, wasExtendedIn, Human-level control through deep reinforcement learning]
-
A.
wasExtendedTo
Indicates that something previously existing was lengthened, expanded, or prolonged to reach a new limit, scope, or duration.
-
B.
extendedIn
Indicates that one entity continues, prolongs, or expands the scope, duration, or range of another entity.
-
C.
laterExtendedIn
chosen
Indicates that an existing entity (such as a work, version, or specification) was subsequently expanded, updated, or built upon by a later entity.
-
D.
extendedInCase
Indicates that one entity is lengthened, prolonged, or expanded when a particular condition or case applies.
-
E.
extendedFrom
Indicates that one entity is derived by adding to or building upon the scope, content, or structure of another entity.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8b9efe370819095cd219b143ae727 |
completed | April 10, 2026, 8:50 a.m. |
| NER | Named-entity recognition | batch_69e4880171608190be2088c7a387bfb7 |
completed | April 19, 2026, 7:45 a.m. |
| PD | Predicate disambiguation | batch_69e3d8de28688190844b65acf6af54e6 |
completed | April 18, 2026, 7:17 p.m. |
Created at: April 10, 2026, 10:13 a.m.