Triple
T17694146
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Universal Value Function Approximators |
E441116
|
entity |
| Predicate | compatibleWith |
P203
|
FINISHED |
| Object | Q-learning |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Q-learning | Statement: [Universal Value Function Approximators, compatibleWith, Q-learning]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Q-learning Context triple: [Universal Value Function Approximators, compatibleWith, Q-learning]
-
A.
Q-learning
chosen
Q-learning is a model-free reinforcement learning algorithm that learns an action-value function to optimize decision-making by estimating the expected cumulative reward for each state-action pair.
-
B.
Deep Q-Learning
Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
-
C.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
D.
"Reinforcement Learning: An Introduction"
"Reinforcement Learning: An Introduction" is a foundational textbook that systematically presents the core concepts, algorithms, and theory of reinforcement learning in an accessible and widely used form.
-
E.
neural fitted Q-iteration (NFQ)
Neural Fitted Q-Iteration (NFQ) is a reinforcement learning algorithm that uses neural networks to approximate the Q-function from batches of experience, enabling efficient learning in continuous and high-dimensional state spaces.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8b9e940b081908b862bb0e6e89b0d |
completed | April 10, 2026, 8:50 a.m. |
| NER | Named-entity recognition | batch_69e4715485d88190b9b6f347ff85d7c7 |
completed | April 19, 2026, 6:08 a.m. |
Created at: April 10, 2026, 10:04 a.m.