Triple

T17694064
Position Surface form Disambiguated ID Type / Status
Subject Marcin Andrychowicz E441112 entity
Predicate hasGivenTalkOn P3281 FINISHED
Object Hindsight Experience Replay NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Hindsight Experience Replay | Statement: [Marcin Andrychowicz, hasGivenTalkOn, Hindsight Experience Replay]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Hindsight Experience Replay
Context triple: [Marcin Andrychowicz, hasGivenTalkOn, Hindsight Experience Replay]
  • A. Hindsight Experience Replay chosen
    Hindsight Experience Replay is a reinforcement learning technique that improves sample efficiency by reinterpreting failed attempts as successful experiences toward alternative goals.
  • B. Hindsight Policy Gradients
    Hindsight Policy Gradients is a reinforcement learning algorithm that extends policy gradient methods by retrospectively reinterpreting failed trajectories as successes for alternative goals, improving learning efficiency in sparse-reward environments.
  • C. Prioritized Experience Replay DQN
    Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
  • D. Generalized Advantage Estimation
    Generalized Advantage Estimation is a reinforcement learning technique that reduces variance and improves sample efficiency in policy gradient methods by cleverly estimating the advantage function over multiple time scales.
  • E. V-trace off-policy correction algorithm
    The V-trace off-policy correction algorithm is a method for stabilizing and improving learning in distributed deep reinforcement learning by correcting for discrepancies between behavior and target policies.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8b9e940b081908b862bb0e6e89b0d completed April 10, 2026, 8:50 a.m.
NER Named-entity recognition batch_69e4715485d88190b9b6f347ff85d7c7 completed April 19, 2026, 6:08 a.m.
Created at: April 10, 2026, 10:04 a.m.