Triple
T17693725
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | John Quan |
E441102
|
entity |
| Predicate | knownFor |
P22
|
FINISHED |
| Object | Prioritized Experience Replay in Deep Q-Networks |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Prioritized Experience Replay in Deep Q-Networks | Statement: [John Quan, knownFor, Prioritized Experience Replay in Deep Q-Networks]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Prioritized Experience Replay in Deep Q-Networks Context triple: [John Quan, knownFor, Prioritized Experience Replay in Deep Q-Networks]
-
A.
Prioritized Experience Replay DQN
chosen
Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
-
B.
Deep Q-Learning
Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
-
C.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
D.
Hindsight Experience Replay
Hindsight Experience Replay is a reinforcement learning technique that improves sample efficiency by reinterpreting failed attempts as successful experiences toward alternative goals.
-
E.
Dueling DQN
Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8b9e940b081908b862bb0e6e89b0d |
completed | April 10, 2026, 8:50 a.m. |
| NER | Named-entity recognition | batch_69e4715485d88190b9b6f347ff85d7c7 |
completed | April 19, 2026, 6:08 a.m. |
Created at: April 10, 2026, 10:04 a.m.