Triple
T17693704
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Nando de Freitas |
E441101
|
entity |
| Predicate | coAuthorOf |
P2389
|
FINISHED |
| Object | Dueling Network Architectures for Deep Reinforcement Learning |
—
|
NE NERFINISHED |
Disambiguation candidates (1 decision)
The exact options the model was shown at each disambiguation step, with the option it chose highlighted — the evidence behind this triple's disambiguated ids.
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Dueling Network Architectures for Deep Reinforcement Learning Context triple: [Nando de Freitas, coAuthorOf, Dueling Network Architectures for Deep Reinforcement Learning]
-
A.
Dueling DQN
chosen
Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
-
B.
Deep Q-Learning
Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
-
C.
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
"IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures" is a research paper that introduces a highly scalable distributed reinforcement learning framework using an actor-learner architecture with importance weighting to enable efficient off-policy learning.
-
D.
Asynchronous Methods for Deep Reinforcement Learning
"Asynchronous Methods for Deep Reinforcement Learning" is a 2016 DeepMind paper that introduced asynchronous parallel training techniques for deep reinforcement learning, most notably the A3C algorithm, enabling more stable and efficient learning without specialized hardware.
-
E.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (2 batches)
| Stage | Batch ID | Job type | Status |
|---|---|---|---|
| creating | batch_69d8b9e940b081908b862bb0e6e89b0d |
elicitation | completed |
| NER | batch_69e4715485d88190b9b6f347ff85d7c7 |
ner | completed |
Created at: April 10, 2026, 10:04 a.m.