Triple

T17693704
Position Surface form Disambiguated ID Type / Status
Subject Nando de Freitas E441101 entity
Predicate coAuthorOf P2389 FINISHED
Object Dueling Network Architectures for Deep Reinforcement Learning NE NERFINISHED

Disambiguation candidates (1 decision)

The exact options the model was shown at each disambiguation step, with the option it chose highlighted — the evidence behind this triple's disambiguated ids.

NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Dueling Network Architectures for Deep Reinforcement Learning
Context triple: [Nando de Freitas, coAuthorOf, Dueling Network Architectures for Deep Reinforcement Learning]
  • A. Dueling DQN chosen
    Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
  • B. Deep Q-Learning
    Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
  • C. IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
    "IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures" is a research paper that introduces a highly scalable distributed reinforcement learning framework using an actor-learner architecture with importance weighting to enable efficient off-policy learning.
  • D. Asynchronous Methods for Deep Reinforcement Learning
    "Asynchronous Methods for Deep Reinforcement Learning" is a 2016 DeepMind paper that introduced asynchronous parallel training techniques for deep reinforcement learning, most notably the A3C algorithm, enabling more stable and efficient learning without specialized hardware.
  • E. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

Stage Batch ID Job type Status
creating batch_69d8b9e940b081908b862bb0e6e89b0d elicitation completed
NER batch_69e4715485d88190b9b6f347ff85d7c7 ner completed
Created at: April 10, 2026, 10:04 a.m.