Triple
T17693555
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Ziyu Wang |
E441097
|
entity |
| Predicate | knownFor |
P22
|
FINISHED |
| Object | Dueling DQN |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Dueling DQN | Statement: [Ziyu Wang, knownFor, Dueling DQN]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Dueling DQN Context triple: [Ziyu Wang, knownFor, Dueling DQN]
-
A.
Dueling DQN
chosen
Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
-
B.
Deep Q-Learning
Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
-
C.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
D.
Double DQN
Double DQN is a reinforcement learning algorithm that improves upon standard Deep Q-Networks by reducing overestimation bias through decoupling action selection from action evaluation.
-
E.
Rainbow DQN
Rainbow DQN is a deep reinforcement learning algorithm that combines several key extensions to the original DQN—such as double Q-learning, prioritized replay, dueling networks, multi-step learning, distributional RL, and noisy nets—into a single, more performant agent.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8b9e940b081908b862bb0e6e89b0d |
completed | April 10, 2026, 8:50 a.m. |
| NER | Named-entity recognition | batch_69e4715485d88190b9b6f347ff85d7c7 |
completed | April 19, 2026, 6:08 a.m. |
Created at: April 10, 2026, 10:04 a.m.