Triple
T17676811
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Game Developers Choice Awards 2011 Best Visual Art |
E440660
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Game Developers Choice Awards category |
C20578
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Game Developers Choice Awards category Context triple: [Game Developers Choice Awards 2011 Best Visual Art, instanceOf, Game Developers Choice Awards category]
-
A.
Game Awards category
chosen
A Game Awards category is a specific classification used to group and recognize video games or industry contributors based on particular achievements, genres, or creative and technical merits during an awards event.
-
B.
The Game Awards category
The Game Awards category represents a specific area of recognition within The Game Awards ceremony, defining a set of criteria by which eligible games, creators, or performances are nominated and judged for an annual honor.
-
C.
Annie Award category
An Annie Award category is a specific classification within the Annie Awards that groups and recognizes achievements in a particular area of animation, such as character animation, direction, or feature production.
-
D.
Visual Effects Society Awards category
A Visual Effects Society Awards category is a specific classification within the VES Awards that recognizes excellence in a particular area of visual effects work, such as film, television, animation, or commercials.
-
E.
BAFTA Award category
A BAFTA Award category is a specific classification within the British Academy of Film and Television Arts awards that groups and recognizes achievements in a particular area of film, television, or games production.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8b9e940b081908b862bb0e6e89b0d |
completed | April 10, 2026, 8:50 a.m. |
Created at: April 10, 2026, 10:01 a.m.