Triple
T17676772
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Google Stadia |
E440658
|
entity |
| Predicate | gameEngineSupport |
P98676
|
FINISHED |
| Object | Unreal Engine |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Unreal Engine | Statement: [Google Stadia, gameEngineSupport, Unreal Engine]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Unreal Engine Context triple: [Google Stadia, gameEngineSupport, Unreal Engine]
-
A.
Unreal Engine
chosen
Unreal Engine is a widely used, high-performance game engine developed by Epic Games for creating 3D games, simulations, and real-time interactive experiences across multiple platforms.
-
B.
Tempest Engine
Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
-
C.
Aurora Engine
Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
-
D.
CryEngine
CryEngine is a high-performance game engine known for its advanced graphics capabilities and use in visually impressive first-person shooters like the Crysis series.
-
E.
Ubisoft Massive
Ubisoft Massive is a Swedish video game development studio best known for creating titles like Tom Clancy’s The Division series.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: gameEngineSupport Context triple: [Google Stadia, gameEngineSupport, Unreal Engine]
-
A.
gameEngine
Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
-
B.
supportsGameEngine
chosen
Indicates that one entity provides compatibility, functionality, or resources necessary for the operation or integration of a particular game engine.
-
C.
gameEngineReuseIn
Indicates that one game reuses or is implemented using the game engine from another game or source.
-
D.
gameEngineModification
Indicates a relationship where an entity alters, extends, or customizes the functionality or behavior of a game engine.
-
E.
notableGameEngineFor
Indicates that a particular game engine is especially recognized or significant for developing or powering a given game or set of games.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8b9e940b081908b862bb0e6e89b0d |
completed | April 10, 2026, 8:50 a.m. |
| NER | Named-entity recognition | batch_69e46f6d9ab88190ab0e25eac8b0101c |
completed | April 19, 2026, 6 a.m. |
| PD | Predicate disambiguation | batch_69e3cde007d8819090dd92eea9f022cc |
completed | April 18, 2026, 6:30 p.m. |
Created at: April 10, 2026, 10:01 a.m.