Triple
T17630012
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Core Worlds |
E429948
|
entity |
| Predicate | contains |
P35
|
FINISHED |
| Object | Hosnian Prime |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Hosnian Prime | Statement: [Core Worlds, contains, Hosnian Prime]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Hosnian Prime Context triple: [Core Worlds, contains, Hosnian Prime]
-
A.
Hosnian Prime
chosen
Hosnian Prime is a Core Worlds planet in the Star Wars universe that served as the seat of the New Republic government before being destroyed by the First Order’s Starkiller Base.
-
B.
Ki-Adi-Mundi
Ki-Adi-Mundi was a Cerean Jedi Master and member of the Jedi High Council during the final years of the Galactic Republic in the Star Wars universe.
-
C.
Stros M'Kai
Stros M'Kai is a small, strategically important island city and harbor in The Elder Scrolls universe, known for its Redguard culture, pirate activity, and role in the events of The Elder Scrolls Adventures: Redguard.
-
D.
Trantor
Trantor is the vast, planet-wide city that serves as the capital of the Galactic Empire in Isaac Asimov’s science fiction universe.
-
E.
Nemesis System
The Nemesis System is a dynamic game mechanic that tracks and evolves enemy characters based on their interactions with the player, creating personalized rivalries and emergent narratives.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d889e37f308190a6aa0a69daff86c7 |
completed | April 10, 2026, 5:25 a.m. |
| NER | Named-entity recognition | batch_69e46dc01b1c819099e3329cfb8cb77f |
completed | April 19, 2026, 5:53 a.m. |
Created at: April 10, 2026, 5:52 a.m.