Triple

T17572348
Position Surface form Disambiguated ID Type / Status
Subject Artemis Fowl: The Time Paradox E427969 entity
Predicate setting P1957 FINISHED
Object Haven City NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Haven City | Statement: [Artemis Fowl: The Time Paradox, setting, Haven City]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Haven City
Context triple: [Artemis Fowl: The Time Paradox, setting, Haven City]
  • A. Haven City
    Haven City is a heavily fortified, dystopian metropolis in the Jak and Daxter video game series, known for its oppressive regime, advanced technology, and constant conflict with invading forces.
  • B. Haven City chosen
    Haven City is the subterranean, high-tech fairy metropolis that serves as the primary urban backdrop in Eoin Colfer’s Artemis Fowl series.
  • C. Redshore City
    Redshore City is a glitzy, entertainment-focused metropolis in the animated film "Sing 2," inspired by places like Las Vegas and Hollywood.
  • D. Hawken
    Hawken is a surname and given name of English origin, used as a variant of Hawkins.
  • E. Rivet City
    Rivet City is a massive, fortified settlement built inside a derelict aircraft carrier in the post-apocalyptic world of Fallout 3, serving as a major hub of trade, science, and human civilization in the Capital Wasteland.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d889e0385081908a04b66f4dd4bd0d completed April 10, 2026, 5:25 a.m.
NER Named-entity recognition batch_69e459324aa48190ae23fcae6e8919f8 completed April 19, 2026, 4:25 a.m.
Created at: April 10, 2026, 5:50 a.m.