Triple
T17568399
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | ECS (Entity Component System) |
E427875
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | game programming pattern |
C22390
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: game programming pattern Context triple: [ECS (Entity Component System), instanceOf, game programming pattern]
-
A.
software design pattern
chosen
A software design pattern is a reusable, generalized solution to a common problem in software design that provides a proven structure for organizing code and interactions.
-
B.
software architecture pattern
A software architecture pattern is a reusable, high-level design blueprint that defines the structure, interactions, and responsibilities of components within a software system to address recurring architectural problems.
-
C.
programming paradigm
A programming paradigm is a fundamental style or approach to computer programming that shapes how developers structure, organize, and reason about code and computation.
-
D.
pattern in Conway's Game of Life
A pattern in Conway's Game of Life is a specific arrangement of live and dead cells on the grid whose configuration evolves over time according to the game's rules.
-
E.
game development framework
A game development framework is a reusable software platform that provides tools, libraries, and structures to simplify and accelerate the creation, testing, and deployment of video games across various platforms.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d889e0385081908a04b66f4dd4bd0d |
completed | April 10, 2026, 5:25 a.m. |
Created at: April 10, 2026, 5:50 a.m.