Triple

T17520962
Position Surface form Disambiguated ID Type / Status
Subject GPU E426676 entity
Predicate supports P516 FINISHED
Object DirectCompute NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: DirectCompute | Statement: [GPU, supports, DirectCompute]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: DirectCompute
Context triple: [GPU, supports, DirectCompute]
  • A. Direct3D 12
    Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
  • B. Direct3D
    Direct3D is a Microsoft graphics application programming interface (API) used primarily for rendering 3D graphics in Windows games and multimedia applications.
  • C. DirectX chosen
    DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
  • D. Direct3D 11
    Direct3D 11 is a version of Microsoft’s 3D graphics API that provides advanced rendering features and improved performance for Windows games and graphics applications.
  • E. DirectX 12 Ultimate
    DirectX 12 Ultimate is Microsoft’s advanced graphics API standard that unifies cutting-edge features like ray tracing, variable rate shading, mesh shaders, and sampler feedback across PC and Xbox platforms.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d889de677081909b22d2657b1f0292 completed April 10, 2026, 5:25 a.m.
NER Named-entity recognition batch_69e452d23cf08190925510344fa36f57 completed April 19, 2026, 3:58 a.m.
Created at: April 10, 2026, 5:49 a.m.