Triple
T17517670
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | PLEX |
E426606
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | game item |
C20926
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: game item Context triple: [PLEX, instanceOf, game item]
-
A.
item
chosen
An item is a distinct, identifiable unit—physical or abstract—that can be individually referenced, described, and manipulated within a system.
-
B.
race item
A race item is an object or element used within a race event or game—such as checkpoints, power-ups, or obstacles—that influences participants' progress, performance, or strategy.
-
C.
power-up item
A power-up item is a collectible object that temporarily or permanently enhances a character’s abilities, stats, or resources within a game.
-
D.
defensive item
A defensive item is any object or equipment designed to protect a character from harm by reducing, blocking, or redirecting incoming damage or negative effects.
-
E.
MacGuffin
A MacGuffin is an object, event, or goal that drives the characters’ actions and plot forward, while its specific nature or details remain largely unimportant to the overall story.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d889dd9164819087b1dc3c9240c870 |
completed | April 10, 2026, 5:25 a.m. |
Created at: April 10, 2026, 5:49 a.m.