Triple

T17517670
Position Surface form Disambiguated ID Type / Status
Subject PLEX E426606 entity
Predicate instanceOf P0 FINISHED
Object game item C20926 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: game item
Context triple: [PLEX, instanceOf, game item]
  • A. item chosen
    An item is a distinct, identifiable unit—physical or abstract—that can be individually referenced, described, and manipulated within a system.
  • B. race item
    A race item is an object or element used within a race event or game—such as checkpoints, power-ups, or obstacles—that influences participants' progress, performance, or strategy.
  • C. power-up item
    A power-up item is a collectible object that temporarily or permanently enhances a character’s abilities, stats, or resources within a game.
  • D. defensive item
    A defensive item is any object or equipment designed to protect a character from harm by reducing, blocking, or redirecting incoming damage or negative effects.
  • E. MacGuffin
    A MacGuffin is an object, event, or goal that drives the characters’ actions and plot forward, while its specific nature or details remain largely unimportant to the overall story.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d889dd9164819087b1dc3c9240c870 completed April 10, 2026, 5:25 a.m.
Created at: April 10, 2026, 5:49 a.m.