Triple
T17184398
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Bombastic Intro |
E417066
|
entity |
| Predicate | title |
P38
|
FINISHED |
| Object | Bombastic Intro |
E417066
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Bombastic Intro | Statement: [Bombastic Intro, title, Bombastic Intro]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Bombastic Intro Context triple: [Bombastic Intro, title, Bombastic Intro]
-
A.
Bombastic Intro
chosen
"Bombastic Intro" is the brief, noisy opening track by the American noise rock band Big Black from their 1987 album *Songs About Fucking*.
-
B.
Boombastic
Boombastic is a 1995 reggae fusion hit song by Jamaican artist Shaggy that gained international popularity and became one of his signature tracks.
-
C.
Boom Boom
Boom Boom was the nickname of Bernie Geoffrion, a Hall of Fame right winger for the Montreal Canadiens known for popularizing the slapshot in the National Hockey League.
-
D.
Boom Boom
"Boom Boom" is a classic 1961 electric blues song by John Lee Hooker that became one of his most famous and frequently covered recordings.
-
E.
Boom Boom
Boom Boom is a recurring mid-boss character in the Super Mario video game series, typically depicted as a spiked-shelled Koopa-like enemy who guards fortresses and stages.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d886d5f34c8190b24564dfaa63f3fb |
completed | April 10, 2026, 5:12 a.m. |
| NER | Named-entity recognition | batch_69e42d9556c881908ccaee4ef77dbe1f |
completed | April 19, 2026, 1:19 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a015fcc424081908a7e74df0523443e |
completed | May 11, 2026, 4:49 a.m. |
Created at: April 10, 2026, 5:37 a.m.