Triple
T17180639
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Chad Seiter |
E416971
|
entity |
| Predicate | notableWork |
P4
|
FINISHED |
| Object | The Legend of Zelda: Symphony of the Goddesses – orchestration and arrangements |
E1159074
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The Legend of Zelda: Symphony of the Goddesses – orchestration and arrangements | Statement: [Chad Seiter, notableWork, The Legend of Zelda: Symphony of the Goddesses – orchestration and arrangements]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: The Legend of Zelda: Symphony of the Goddesses – orchestration and arrangements Context triple: [Chad Seiter, notableWork, The Legend of Zelda: Symphony of the Goddesses – orchestration and arrangements]
-
A.
The Legend of Zelda series arrangements
chosen
The Legend of Zelda series arrangements are orchestrated and remixed versions of music from Nintendo’s The Legend of Zelda games, adapted for use in various media such as the Triforce Cup in Mario Kart 8.
-
B.
The Legend of Zelda: Ocarina of Time music
The Legend of Zelda: Ocarina of Time music is the iconic orchestral and atmospheric soundtrack of the 1998 Nintendo 64 adventure game, renowned for its memorable melodies and influential role in video game music history.
-
C.
The Legend of Zelda: Ocarina of Time "Requiem of Spirit"
The Legend of Zelda: Ocarina of Time "Requiem of Spirit" is a haunting, desert-themed warp song from the classic Nintendo 64 adventure game, composed for use with the Ocarina to transport the hero to the Spirit Temple.
-
D.
The Legend of Zelda: Ocarina of Time "Nocturne of Shadow"
The Legend of Zelda: Ocarina of Time "Nocturne of Shadow" is a haunting warp song from the classic Nintendo 64 adventure game, used to transport the hero to the Shadow Temple.
-
E.
The Legend of Zelda: Ocarina of Time "Song of Time"
The Legend of Zelda: Ocarina of Time's "Song of Time" is an iconic, mystical melody from the game’s soundtrack that plays a central role in its time-travel and puzzle mechanics.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d886d5f34c8190b24564dfaa63f3fb |
completed | April 10, 2026, 5:12 a.m. |
| NER | Named-entity recognition | batch_69e3fc10afb48190a71f4a46f0280a14 |
completed | April 18, 2026, 9:48 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a014847a19481909b1249c2fe428bfc |
completed | May 11, 2026, 3:08 a.m. |
Created at: April 10, 2026, 5:37 a.m.