Triple
T1690475
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Windows XP |
E36537
|
entity |
| Predicate | graphicsAPI |
P22768
|
FINISHED |
| Object | DirectX 8 |
E37364
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: DirectX 8 | Statement: [Windows XP, graphicsAPI, DirectX 8]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: DirectX 8 Context triple: [Windows XP, graphicsAPI, DirectX 8]
-
A.
DirectX
chosen
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
-
B.
DirectShow
DirectShow is a Microsoft multimedia framework and API used on Windows for capturing, processing, and playing audio and video streams.
-
C.
XeSS
XeSS (Xe Super Sampling) is Intel’s AI-driven upscaling technology designed to boost gaming performance and image quality by rendering at lower resolutions and reconstructing higher-resolution frames in real time.
-
D.
PhysX
PhysX is a real-time physics simulation engine developed by NVIDIA, widely used in games and interactive applications to model realistic physical behavior.
-
E.
DirectStorage
DirectStorage is a Microsoft API designed to dramatically speed up game asset loading by enabling high-bandwidth, low-latency data streaming from NVMe storage directly to the GPU.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69a886151508819084fa7f1ce6e05577 |
completed | March 4, 2026, 7:20 p.m. |
| NER | Named-entity recognition | batch_69aa62979da48190a64a04bf352182e0 |
completed | March 6, 2026, 5:13 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ad79947c908190b807205bd44c3254 |
completed | March 8, 2026, 1:28 p.m. |
Created at: March 4, 2026, 7:29 p.m.