Triple
T16879969
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Hello Nasty |
E421390
|
entity |
| Predicate | hasPart |
P35
|
FINISHED |
| Object |
Putting Shame in Your Game
"Putting Shame in Your Game" is a funk-infused hip hop track by the Beastie Boys from their 1998 album "Hello Nasty."
|
E1238176
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Putting Shame in Your Game | Statement: [Hello Nasty, hasPart, Putting Shame in Your Game]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Putting Shame in Your Game Context triple: [Hello Nasty, hasPart, Putting Shame in Your Game]
-
A.
Values at Play in Digital Games
Values at Play in Digital Games is a scholarly work that explores how human values can be identified, analyzed, and intentionally integrated into the design of digital games.
-
B.
Da Game Is to Be Sold, Not to Be Told
Da Game Is to Be Sold, Not to Be Told is a studio album by American rapper Snoop Dogg, released in 1998 as his first project after leaving Death Row Records.
-
C.
Critical Play: Radical Game Design
Critical Play: Radical Game Design is a foundational book by Mary Flanagan that explores how games can be designed and used as tools for social critique, activism, and cultural reflection.
-
D.
A Serious Game
A Serious Game is a 2016 Swedish romantic drama film, based on Hjalmar Söderberg’s novel, about a passionate but ill-fated love affair in early 20th-century Stockholm.
-
E.
“Metalogue: About Games and Being Serious”
“Metalogue: About Games and Being Serious” is an essay by Gregory Bateson written as a playful parent–child dialogue that explores the nature of games, communication, and seriousness within his broader work on systems and cybernetics.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Putting Shame in Your Game Triple: [Hello Nasty, hasPart, Putting Shame in Your Game]
Generated description
"Putting Shame in Your Game" is a funk-infused hip hop track by the Beastie Boys from their 1998 album "Hello Nasty."
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Putting Shame in Your Game Target entity description: "Putting Shame in Your Game" is a funk-infused hip hop track by the Beastie Boys from their 1998 album "Hello Nasty."
-
A.
Values at Play in Digital Games
Values at Play in Digital Games is a scholarly work that explores how human values can be identified, analyzed, and intentionally integrated into the design of digital games.
-
B.
Da Game Is to Be Sold, Not to Be Told
Da Game Is to Be Sold, Not to Be Told is a studio album by American rapper Snoop Dogg, released in 1998 as his first project after leaving Death Row Records.
-
C.
Critical Play: Radical Game Design
Critical Play: Radical Game Design is a foundational book by Mary Flanagan that explores how games can be designed and used as tools for social critique, activism, and cultural reflection.
-
D.
A Serious Game
A Serious Game is a 2016 Swedish romantic drama film, based on Hjalmar Söderberg’s novel, about a passionate but ill-fated love affair in early 20th-century Stockholm.
-
E.
“Metalogue: About Games and Being Serious”
“Metalogue: About Games and Being Serious” is an essay by Gregory Bateson written as a playful parent–child dialogue that explores the nature of games, communication, and seriousness within his broader work on systems and cybernetics.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d889d470fc8190b4aec199636c0c56 |
completed | April 10, 2026, 5:25 a.m. |
| NER | Named-entity recognition | batch_69e3b7fa96588190837777c401880cb3 |
completed | April 18, 2026, 4:57 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a00c2b8fcf081908898f5589b2455ce |
completed | May 10, 2026, 5:39 p.m. |
| NEDg | Description generation | batch_6a00c332051c8190b086a6e29b8d9c61 |
completed | May 10, 2026, 5:41 p.m. |
| NED2 | Entity disambiguation (via description) | batch_6a00c434d8f88190a71c1c4c8e475e33 |
completed | May 10, 2026, 5:45 p.m. |
Created at: April 10, 2026, 5:29 a.m.